Thread: Comp 198
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Old December 15, 2016, 10:36   #5
Join Date: Mar 2008
Posts: 2,712
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I'd like to suggest a change to the comp scoring.

The standard comp comparisons are based upon exponentially increasing experience. In 3.a, experience gains generally drop with time. Comparing non-winners, something like exp^2/turns would probably make more sense than exp/turns. I'm not sure that's strong enough, but at least it has a chance that people won't prefer their DL30 char to their DL60 char. Another option might be exp / (turns + 250000). This only just occurred to me, so I have no idea what makes more sense.

E.g., t4nk has both DL42 and DL71 currently listed on the comp page, and using exp/turns the DL42 scores higher.
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