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Old November 4, 2020, 16:58   #4
Raerick
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Join Date: Jan 2019
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Quote:
I enjoy not having to think about money.
The wording of this first option kinda highlights a problem I think exists that is mostly irrelevant to no sell vs sell. That problem being that aside from the Alchemist and Blackmarket there is nothing much worth buying past DL20. I don't think dungeon treasures should be marginalized by making too much good stuff available all the time, but when my max depth for a character is 50+ and the Armorer's best stuff is still single resist armor or x of free action there is no point in checking it. Similar for the Weapon shop unless I want to check for a stack of okayish ammo. I think those two shops (and the magic shop) should at least stop carrying so much worthless magical crap I most likely already have set to ignore and at least be carrying something that generates 20 -30 DL below my max depth.

I would also say that all shops should start carrying better stuff over time more than they do. Not to a degree that removes challenging dangerous scenarios to get loot or consumables in the dungeon, but at least better than it is. Pricing could always be adjusted to the more expensive side for those things as well as usually I end up with way more money than I would ever spend by end game.



Back on topic the romance of diving into a dungeon to bring back loot to sell is appealing to me, but it does indeed get tedious so I haven't had no selling off for most of my games.
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