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Old April 3, 2016, 10:38   #2
Join Date: Mar 2016
Posts: 194
calris is on a distinguished road
I'm doing a little digging into this - There is a crash due to referencing memory that has been freed by drop_near() - i.e. there was not enough room to drop the object.

BUT - I have birth_stacking ON, so any overflow should simply have been added to a pile of objects.

And really, why do we bother with 'don't stack' - compared to the other 'difficulty' options, this doesn't really seem to make a lot of difference to gameplay
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