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Old January 4, 2010, 23:01   #9
Magnate
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Join Date: May 2007
Location: London, UK
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Quote:
Originally Posted by PowerDiver View Post
Four new clw are more powerful than a heal if you are down over 600 hp. Nothing about anything else will change that. You cannot make it useful without it being unbalancing. That's true of many things in the game.
Four turns is a whole different proposition to one turn - that seems like a fair trade-off to me.
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