That's a great point and would add extra peril when tiptoeing around a room with sleeping monsters... wake up a noisy one and risk them all waking up.
All it would take is a noise rating for each monster and then some test to see if they wake up any sleeping monsters in range.
It's also bugged me how you can have a group of sleeping ogres and pick them off one at a time, have a nice noisy fight right next to the others while they snore away oblivious... a monster being woken up by being attacked really ought to wake up any other monsters around.
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