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Old May 2, 2009, 06:21   #12
etaomyx
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Join Date: May 2009
Location: Australia
Posts: 17
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Fair enough, I certainly agree with others that sleep, confusion and fear are all next-to-useless later in the game. I just think the discrepancies should be removed: if you want to delay direct combat with a monster, it should depend on the situation whether sleep, confusion, fear, or teleport away is the best option, not teleport away simply because it is the only possibility (as is currently the case, for example, with uniques).
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