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Old May 22, 2012, 17:30   #22
CliffStamp
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Join Date: Apr 2012
Posts: 64
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Quote:
Originally Posted by fizzix View Post
Essentially, angband tries to please two disparate styles. One is the grinding style that is akin to JRPGs where you are free to wander around and grind as much as you want. The other is the push forward style that involves trying to get to the bottom as quickly as possible.
There are ways to achieve a balance there but you won't please the people who do it. For example if you leveled monsters with cl then you could easily balance the game so you could not make the game easier by level grinding, but some people want to do that, they enjoy being over levelled/equipped. This can only be achieved with an option which scales difficulty with cl (and dl).
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