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Old July 20, 2018, 23:41   #2
Sideways
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Join Date: Nov 2008
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That's an interesting idea. Not a completely new one, but I've never seen an actual detailed plan for a player armor before.

I'm not entirely sure about allowing player armor to equip weapons, though. The existing living armor monsters don't use weapons, they just crush the player (of course, the existing living armor monsters also never move, so they're obviously not a perfect template). More importantly, I suspect it would be very difficult to prevent weapon-wielding armor from becoming completely overpowered while still keeping its armor-absorbing ability sufficiently powerful to be interesting. Death-swords have everything they need in a single slot. If player armor had that, and more AC and probably HP (because it's armor and tanky, after all), and a normal weapon slot, that's a lot to balance out in other ways. (Low speed, low number of blows and low device skill would be thematic, and perhaps enough to balance things, but it would also mean slow play and long battles.)

I don't mean player armor has to automatically be 1-slot like death swords and rings are, but I have misgivings about the weapon slot. I can see the boot slot (to explain how the armor is moving about), and perhaps some others.

Gwarl may feel differently

(For clarity: don't look for playable armor monsters in the next release of Frog. If they get added in Frog [which I can't promise] it will be later. And I'm open to a case for the weapon slot.)
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