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Old April 7, 2009, 21:37   #2
Join Date: Jan 2009
Posts: 657
PaulBlay is on a distinguished road
Originally Posted by Optimality View Post
Please tell me what you think about these ideas!
There are two different issues here. Making a crafting variant vs making a crafting class.

Crafting as an extra option for existing classes could work very well. (Different classes would have the appropriate crafting specialities). However I am dubious about having an artisan class, or at least on putting too much emphasis on it.

I think "This variant has a fun new thing you can do - crafting" makes a good selling point. "This variant allows you to play a crafter" is not such a good sales point. It sounds more like a 'one trick pony', if you know what I mean.
Currently turning (Angband) Japanese.
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