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Old May 4, 2009, 03:48   #2
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 139
geoff_tewierik is on a distinguished road
Righto, managed to get down to 700' before I ran out of phase scrolls to keep me out of orc trouble, read WoR and managed to make it back to town with a few hp left. Turns out I'd managed to pick up 'Cambeleg' from one of the hill orcs I was trying to dodge.

So that's two trips I have managed to make it down to 700' on an initial dive. Last time I made it to 1200' with the second trip down, will see how I go this time.

I'm finding it's a matter of ignoring the radiation eyes, red jellies and others which suck the stats dry. See Invis is important, as Poltergeists drain my stats to, hence the current Dex situation. _DetInv comes in handy though, now...

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   WIS:     10  +2  -2  +0     10
 Title  Swordsman    Social      Lordly   Dex:     17  +2  +2  +0  18/30  18/10
 HP     162/162      Maximize         Y   CON:     14  +3  +2  +2  18/30
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               14   Armor    [12,+21]     Saving Throw         38%
 Cur Exp           2033   Fight   (+15,+13)     Stealth             Fair
 Max Exp           2033   Melee   (+19,+13)     Fighting          Superb
 Adv Exp           2520   Shoot    (+20,+5)     Shooting          Superb
 MaxDepth    700' (L14)   Blows      4/turn     Disarming            43%
 Turns           103215   Shots      1/turn     Magic Device        Good
 Gold               650   Infra        0 ft     Perception       1 in 30
 Burden        87.4 lbs   Speed      Normal     Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:............. Confu:.............
 Elec:........+.... Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (1d6) (+4,+0)
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 16.5 against normal creatures.
b) a Long Bow (x3) (+5,+5)
c) an Alexandrite Ring of Searching (+1)
     +1 searching.
d) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
e) (nothing)
f) a Lantern (10353 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Soft Leather Armour [4,+2]
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+2]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Leather Sandals [1,+0]


  [Character Inventory]

a) 5 Rations of Food
b) 9 Flasks of oil
c) 12 White Potions of Cure Serious Wounds
d) 6 Dark Red Potions of Cure Critical Wounds
e) 2 Cyan Potions of Berserk Strength
f) 20 Scrolls titled "adabia crio" of Phase Door
g) a Scroll titled "co bolorium" of Teleportation
h) 3 Scrolls titled "lit per diquo" of Word of Recall
i) a Hickory Staff of Detect Invisible (15 charges)
j) 2 Ivory Staffs of Identify (22 charges)
k) 30 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) a Light Crossbow (x3) (+0,+0)
c) 21 Bolts (1d5) (+0,+0)
d) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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