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Old May 4, 2009, 05:18   #3
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 140
geoff_tewierik is on a distinguished road
Made it to 1850' on the second dive. Picked up the Phial and the Rapier (Defender) which came in handy. Bailed back to town as I'd run out of all Cure ! I had. Also my _ID had been toasted, so I had plenty of {excellent} stuff needing ID. Lucked out and scored some Robes of Permanence, combined with the Boots of Stability picked up in the store.

Doing OK, but I know I'm now at a depth that it's time to sneak around or I'm going to be toasted by an off screen d.

Code:
  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             68   STR:     18  +1  +5  +3  18/90
 Race   Dunadan      Height          80   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         188   Wis:     10  +2  -2  +0     10      9
 Title  Veteran      Social      Lordly   DEX:     18  +2  +2  +0  18/40
 HP     283/283      Maximize         Y   CON:     14  +3  +2  +2  18/30
 SP     0/0                               CHR:     12  +2  -1  +0     13


 Level               25   Armor    [11,+42]     Saving Throw         49%
 Cur Exp          27886   Fight   (+14,+12)     Stealth             Good
 Max Exp          27886   Melee   (+23,+18)     Fighting          Heroic
 Adv Exp          31500   Shoot    (+17,+2)     Shooting          Heroic
 MaxDepth   1850' (L37)   Blows      4/turn     Disarming            55%
 Turns           237339   Shots      1/turn     Magic Device   Very Good
 Gold               101   Infra        0 ft     Perception       1 in 30
 Burden        77.9 lbs   Speed      Normal     Searching            22%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, straight brown hair, and an
 average complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+.....+.+.... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:+.....+...... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+..........+.

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
Telep:............. Sear.:..+..........
Invis:+............ Infra:.............
FrAct:+.........+.. Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+9,+6) [+2] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 21.5 against normal creatures.
b) a Long Bow (x3) (+3,+2)
c) an Alexandrite Ring of Searching (+1)
     +1 searching.
d) a Platinum Ring of Strength (+1)
     +1 strength.
     Sustains strength.
e) an Obsidian Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) a Robe of Permanence [2,+15]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
h) (nothing)
i) a Leather Shield of Resist Lightning [6,+0]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 9 Rations of Food
b) 2 White Potions of Cure Serious Wounds
c) 3 Dark Red Potions of Cure Critical Wounds
d) a Gold Potion of Restore Life Levels
e) 20 Scrolls titled "adabia crio" of Phase Door
f) 4 Scrolls titled "lit per diquo" of Word of Recall
g) 2 Scrolls titled "polis pro unda" of Recharging
h) a Mithril Rod of Door/Stair Location
i) an Eucalyptus Staff of Curing (6 charges)
j) 2 Mulberry Staffs of Teleportation
k) 2 Ivory Staffs of Identify (9 charges)
l) 19 Arrows (1d4) (+4,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 28.5 against
     normal creatures.
     35% chance of breaking upon contact.
m) 4 Arrows (1d4) (+3,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 22.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Ivory Staff of Identify (0 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
b) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
c) a Long Sword of Lightning (2d5) (+7,+5)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 35 against
     electricity-vulnerable creatures, and 23 against normal creatures.
d) a Pike of Lightning (2d5) (+7,+4)
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 34 against
     electricity-vulnerable creatures, and 22 against normal creatures.
e) a Light Crossbow (x3) (+0,+0)
f) 21 Bolts (1d5) (+0,+0)
g) 69 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 13.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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