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Old May 7, 2009, 16:10   #13
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 139
geoff_tewierik is on a distinguished road
Just picked up Wormtongue's boots. Never seen them before, not sure if the penalty to hit and to dam would be worthwhile just for the other bonuses.

Then again it doesn't matter as I got smashed again - didn't dive anywhere near as fast this time around. But I did survive a lot longer.

Code:
  [Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             58   Str:     17  +1  +5  +0  18/50  18/40
 Race   Dunadan      Height          80   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         199   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social     Unknown   DEX:     17  +2  +2  +0  18/30
 HP     -11/265      Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               21   Armor     [44,+8]     Saving Throw         45%
 Cur Exp          11195   Fight    (+11,+3)     Stealth             Fair
 Max Exp          11265   Melee    (+14,+7)     Fighting          Heroic
 Adv Exp          12240   Shoot    (+16,+3)     Shooting          Superb
 MaxDepth   1150' (L23)   Blows      2/turn     Disarming            50%
 Turns           195875   Shots      1/turn     Magic Device   Very Good
 Gold              2039   Infra        0 ft     Perception       1 in 30
 Burden       152.7 lbs   Speed      Normal     Searching            22%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, and an average
 complexion.


 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound misses you.
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Earth hound breathes shards.
> The Earth hound resists.
> You have been given a light cut.
> You die.

Killed by an Earth hound.

  [Character Equipment]

a) a Lucerne Hammer (2d5) (+3,+4)
     Combat info:
     2 blows/round.
     Average damage/round: 13.6.
     
b) a Light Crossbow (x3) (+5,+3)
c) a Garnet Ring of Accuracy (+10)
d) a Topaz Ring of Searching (+1)
     +5% to searching.
     
e) a Mithril Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     
     Radius 3 light.
g) Ribbed Plate Armour (-3) [28,-6]
h) (nothing)
i) a Large Metal Shield [8,+4]
j) a Hard Leather Cap [2,+3]
k) (nothing)
l) a Pair of Steel Shod Boots [6,+5]


  [Character Inventory]

a) 10 Rations of Food
     
b) a Red Speckled Potion of Healing
     
c) 13 Scrolls titled "exserna" of Phase Door
d) 3 Scrolls titled "copis insans" of Teleport Level
e) a Scroll titled "magensia pero" of *Remove Curse*
f) 4 Scrolls titled "digo la mula" of Identify
g) a Scroll titled "inemis as" of Word of Recall
h) a Chromium Rod of Door/Stair Location
i) a Titanium Rod of Lightning Bolts
j) 2 Lead-Plated Wands of Stinking Cloud (17 charges)
     
k) a Silver-Plated Wand of Clone Monster (4 charges)
     
l) a Sycamore Staff of Detect Invisible (13 charges)
     
m) a Hemlock Staff of Mapping (10 charges)
     
n) 2 Redwood Staves of Teleportation (14 charges)
     
o) a Mithril Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
p) an Amethyst Ring of Feather Falling
     Feather Falling.
     
q) The Pair of Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
     Cursed.
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 20 turns to recharge.
     
r) a Main Gauche (1d5) (-2,-3)
     Combat info:
     4 blows/round.
     Average damage/round: 3.
     
s) a Short Bow (x2) (+4,+2)
t) a Short Bow (x2) (-3,-2)
u) 29 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 18.1.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Golden Staff of Identify (0 charges)
b) 28 Bolts of Slay Dragon (1d5) (+4,+7)
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 119.3 vs. dragons, and 39.7 vs. others.
     25% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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