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Old January 3, 2012, 03:50   #4
fizzix
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Join Date: Aug 2009
Location: Madison, Wisconsin, US
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There will certainly be variability. Which is why I couch things in terms of 90th percentile weapon and 99th percentile weapons. The standard deviation question we'll leave for now, but from playing around a bit, I think the problem will be too high variance rather than too low. It's good to have endgame ranges (for warriors fighting Morgoth) of 400 to 1000 but probably not good to have 2000.

Also slays are pvals, but they all act as a multiplier to total damage. Previously slays only multiplied dice, but now they multiply the total damage, so the actual multiplier needs to change. One question that has come up recently is how much should these new multipliers be? Should they be capped, allowed to stack indefinitely, or have diminishing returns?
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