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Old March 28, 2012, 17:25   #7
Mikko Lehtinen
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Some reasons of existence for closets, bookshelves, and weapon racks in the next version of Fay:
  • They make it easy to notice what is the room's theme, which gives lots of information for the player. For example, having green walls (closets) also means that the room is trapped. And a blue wall (weapon rack) means that this is a barracks area, with many orcs and soldiers. Nearby rooms are likely to be similarly themed.
  • They hold different kinds of items.
  • Sometimes the items are hidden. You need Perception to find them. I want Perception to matter. This would not be practical without closets.
  • They can have secret doors! I've actually removed all other kinds of secret doors.
  • They just look nice.
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