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Old March 26, 2012, 10:52   #13
grinder
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Join Date: Mar 2012
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All I could gather was: saving and quitting from a dungeon level which has a high feeling (murderous or omens of death) results in a crash while freeing stuff, always in mem_free at z-virt.c.

mem_free was usually called from cave.c's cave_free (freeing traps, see backtrace above), sometimes in keymap_free at keymap.c and once in free_obj_alloc at object/obj-make.c.

The savefile gets corrupted somehow, leading to the crashes I posted about.

Edit: forgot to add that this was with latest (f7c33f8a9b) revision from git, which includes the slays cache fix. The character was created in this revision and I used debug mode to beef him up and teleport to around dl 97.
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