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bug - crash with tons of traps detected
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March 26, 2012, 15:24
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grinder
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Join Date: Mar 2012
Posts: 13
Quote:
Originally Posted by
CunningGabe
In cave.c line 3625, I should be using tr_max instead of trap_max.
Wonderful, this fixes the crash when loading the original save for me (besides not crashing in debug mode tests). Thank you again, Gabe!
grinder
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