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Old January 23, 2013, 07:35   #27
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Oramin View Post
Probably, I like to clear levels and I typically do each of the levels 1 to 10 at least twice.
Level 10 is 500'. I play quite a bit like you and I don't get longbows usually that early (unless I buy it from a store), much less enchanted one.

Things do change quite rapidly after that though (much more uniques, gain-one, lose-one -potions appear at 1000' etc.

I have usually quite a bit worse gear than Alice had: This is my current char at 450':

Code:
  [Angband 3.4.0 Character Dump]

 Name   Wanderer                                 Self  RB  CB  EB   Best
 Sex    Male         Age             25   STR:     18  -2  +0  +0     16
 Race   Hobbit       Height          40   INT:     10  +2  +1  +0     13
 Class  Rogue        Weight          56   WIS:     10  +1  -3  +0      8
 Title  Footpad      Social     Unknown   DEX:     17  +3  +3  +0  18/50
 HP     71/71        Maximize         Y   CON:     10  +2  -1  +0     11
 SP     6/6                               CHR:     10  +1  -1  +0     10

 Level               11   Armor     [19,+3]     Saving Throw         58%
 Cur Exp            823   Fight     (+4,+1)     Stealth        Excellent
 Max Exp            823   Melee     (+8,+6)     Fighting       Excellent
 Adv Exp            877   Shoot     (+4,+0)     Shooting          Superb
 MaxDepth     450' (L9)   Blows    2.0/turn     Disarming            77%
 Game Turns       90636   Shots      1/turn     Magic Device          62
 Standard Turns    9070   Infra       40 ft     Perception       1 in 11
 Resting Turns     1284   Speed      Normal     Searching            44%
 Gold               110   Burden   82.8 lbs

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have brown eyes, wavy blond hair, and an average
 complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:............. Might:.............
HLife:............+ S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) a Main Gauche (1d5) (+4,+5)
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 18.2.
     
b) a Sling (x2) (+0,+0)
     Found lying on the floor at 450 feet (level 9).
     
     Can be destroyed by acid, fire.
     
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (11452 turns)
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Soft Leather Armour [8,+0]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
h) a Cloak [1,+0]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) a Small Metal Shield [5,+0]
     Bought from a store.
     
     Can be destroyed by acid.
     
j) a Hard Leather Cap [2,+0]
     Bought from a store.
     
     Can be destroyed by acid.
     
k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by acid, fire.
     
l) a Pair of Leather Boots [2,+0]
     Bought from a store.
     
     Can be destroyed by acid, fire.
     


  [Character Quiver]

n) 18 Iron Shots (1d4) (+0,+0)
     Found lying on the floor at 450 feet (level 9).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 5.
     25% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!k!d!v=g}
     Bought from a store.
     
     Can be destroyed by fire.
     
b) 4 Rations of Food
     
     
c) 3 White Spotted Mushrooms of Clear Mind
     Found lying on the floor at 50 feet (level 1).
     
     
     
d) 2 Flasks of oil
     Branded with flames.
     
e) 13 Icky Green Potions of Cure Light Wounds
     
     
f) a Metallic Blue Potion of Neutralize Poison
     Found lying on the floor at 450 feet (level 9).
     
     
     
g) 2 Light Green Potions of True Seeing
     
     
h) a Blue Potion of Infravision
     Dropped by an Apprentice at 450 feet (level 9).
     
     
     
i) 13 Scrolls titled "pus ocurgo" of Phase Door {@r2!k!d!v=g}
     Can be destroyed by acid, fire.
     
j) 9 Scrolls titled "alius cons dia" of Teleportation
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
k) 3 Scrolls titled "diurris" of Treasure Detection
     Dropped by a Battle-scarred veteran in town.
     
     
     
l) 2 Scrolls titled "frelevus leas" of Door/Stair Location
     
     
m) 2 Scrolls titled "inus plerius" of Detect Invisible
     Found lying on the floor at 150 feet (level 3).
     
     
     
n) a Scroll titled "serto ca lum" of Identify {@r1!k!d!v=g}
     Dropped by a Black naga at 450 feet (level 9).
     
     
     
o) 9 Scrolls titled "ribetio cedo" of Light
     
     
p) 3 Scrolls titled "suco nus ascus" of Word of Recall {!*!*!*}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
q) 3 Scrolls titled "mo mulco cus" of Blessing
     
     
r) a Brass Rod of Disarming
     Found lying on the floor at 450 feet (level 9).
     
     Can be destroyed by electricity.
     
s) 2 Mithril Wands of Magic Missile (26 charges)
     
     
t) a Steel Wand of Slow Monster (11 charges)
     Found lying on the floor at 450 feet (level 9).
     
     
     
u) a Mithril-Plated Wand of Wonder (5 charges)
     Found lying on the floor at 150 feet (level 3).
     
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) an Azure Potion of Resist Poison
     Found lying on the floor at 450 feet (level 9).
     
     
     
b) 12 Scrolls titled "alius cons dia" of Teleportation
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
c) 26 Bolts of Slay Demon (1d5) (+9,+6)
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     Slays demons.
     Can be destroyed by acid.
     
d) 25 Bolts (1d5) (+0,+0)
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid.
     
e) 25 Arrows (1d4) (+0,+0)
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4407     50'    2   Reached level 2
     11734     50'    3   Reached level 3
     25671    150'    4   Reached level 4
     31734    150'    4   Killed Fang, Farmer Maggot's dog
     31734    150'    5   Reached level 5
     35533    150'    6   Reached level 6
     47929    400'    7   Reached level 7
     48839    400'    7   Killed Wormtongue, Agent of Saruman
     48839    400'    8   Reached level 8
     48839    400'    9   Reached level 9
     59284    400'   10   Reached level 10
     61059    400'   10   Killed Grip, Farmer Maggot's dog
     68493    450'   11   Reached level 11


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
(birth_no_selling so I actually use everything I have, not sell them)
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