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Old May 21, 2014, 12:18   #10
Join Date: Jan 2013
Posts: 710
taptap is on a distinguished road
I encourage all fencer and polearm builds, but average bonus damage per skill point is misleading as critical hits come in discrete units. With subtlety there are simply more of them leading to more average damage, even if numbers are close when you hit the critical hit exactly without "wasting" points in the roll.

The whole point of 0 strength / 0.9 lb for fencers is not the slightly increased critical hits compared to 1 lb, it is subtlety+rapid attack without penalties. You can simply not do a spear build based on rapid attack not affecting average damage. That is why there is no intrinsic reason, other than the challenge, to make a 0 strength polearm character.

When starting 0 strength chars as fencers I found it useful to make a glaive at the first forge until I got sufficient accuracy and subtlety to do damage that way. You do not have to build the whole character at the first forge.
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