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Old January 9, 2018, 10:33   #10
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Join Date: Apr 2008
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Pfft... I didn't implement the stun/cut brands properly, so they do nothing in build 2. I'll release a build 3 then...

The other brand that inflicts an ailment (poison) has multipliers of x2 and x3, so I'll probably add a STUN_2 and CUT_2 with a x2 multiplier for stunning and cutting and use them for artifacts (the x1 brands will be reserved for normal items like shurikens)

I'll probably also change wilderness mapping to map a small area around the picked coordinates (a 3x3 area would be fine) to make the scrolls more useful. And increase the allocation rate.
PWMAngband variant maintainer - check (or to learn more about this new variant!
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