Thread: Ambient noises
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Old September 9, 2018, 13:23   #1
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,548
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Ambient noises

You hear a door burst open. I thought this was a kitty but turns out it was Sang's whirlwind randomly bashing into a door. This harmless monster is a gem like the poltergeist. Harmless but does something intetesting. I want more. Wolves howling is obvious and I'll use this when I work out coding it. But what else? What should make noise and announe itself to the player? What else should make noise and decieve the player?

Should these things wake monsters? Should the monsters track the noise? (I'm half thinking a noise heatmap with the highest noise (player or monster) overriding where they meet).

Last edited by wobbly; September 9, 2018 at 13:39.
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