View Single Post
Old February 6, 2018, 23:04   #5
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 326
Quirk is on a distinguished road
Quote:
Originally Posted by Infinitum View Post
- Still think Smithing is a lost cause and the entire tree should be replaced, but the changes seem for the better.
I suspect you're probably right, but it's a bigger overhaul than I think I've energy for at this stage.

Quote:
Originally Posted by Infinitum View Post
- Changing/replacing all curses to work from the inventory (like Danger) could open up some interesting avenues (maybe in conjunction with some curse-effect-suppressing shenanigans from the will tree).
This would be especially good with regard to bringing back smithing negative effects onto items, but it does restrict the possible curse effects quite a bit.

Quote:
Originally Posted by Infinitum View Post
- I've mentioned this before, but reworking statgaining through items and forbidding +smithing items to remove smithing kit strategies still seem prudent.
I'd actually been considering taking Smithing away from its Grace dependence altogether, but this would require a substantial rebalancing.

Quote:
Originally Posted by Infinitum View Post
- Love your song concepts, but is still apprehensive to actually test them out ingame. I believe the song tree would be much more interesting if songs were learned automatically from leveling up the skill alone, with abilities providing extra perks. At the moment having a large repertoire is actively penalized by the rule system which is a bit counterintuitive imo.
Yeah, this potentially would resolve many issues with Songs, but I think the existing songs would need extensively reworked to balance this. There's also the issue with some stats/skills working differently from others - this makes a steeper learning curve for new players.

Quote:
Originally Posted by Infinitum View Post
- Alternatively, have each race come with their own repertoire of songs which they learn as they level up song, with access to the other races songs (including enemy ones) gated behind abilites. Some songs could be shared between races but named differently - eg Song of the Trees/Song of the Sun/Song of the Hearth for Elves/Humans/Dwarfs respectively. The races could do with some extra differentiation imo.
I like the idea, but again it would require a great deal of balancing and the stat/skill screens would need a huge overhaul to ensure things were kept simple.

Quote:
Originally Posted by Infinitum View Post
- Song of Delvings could allow the PC to tunnel without a mattock at a high enough song level (unless it already does)?
You'll need a shovel at minimum, but Song of Delvings can make it into a Mattock of Belegost (better, because the strength requirements also drop).

Quote:
Originally Posted by Infinitum View Post
- Not crazy about Coup the Grace since it bypasses other game systems (Sil systems being simple and interlocking is what attracts me to them). Also a bit weird in that it's not as much a backstab/stealth ability as much as a flat (and large) amount of damage to each and every enemy encountered.
We'll see how it beds in. There's a distinct difficulty for stabbers at present in that backstab damage is quite unreliable, and finishing off enemies if the backstab fails is hard. This hopefully should make the non-singing stabber more viable.

Quote:
Originally Posted by Infinitum View Post
- How does cheat death work? Does the item shatter as it activates or is there a hidden cooldown?
Item shatters.

Quote:
Originally Posted by Infinitum View Post
- Anticipate. Eh. Wasn't it you that mentioned once that rerolls make a mess of calculating odds? Maybe as a flat bonus to hit coupled with lowering the enemy critical defense number? Could probably be folded into song of challenge somehow since that's the main gimmick unless you luck into/smith wrath artifacts.
It specifically makes weapons that need to connect rather than score a critical better, but the main reason it's not a flat bonus to hit is because there are a lot of them in other places, and rerolling seems thematic here. It does make actual calculation more of a pain; sorry. It should be possible to get a feel from how often it triggers how good it is. I think it's quite strong.

Quote:
Originally Posted by Infinitum View Post
- Love the new curse. Very tolkien-ish. In fact, I think this should replace the generic sticky curse for vanilla cursed items and give them +(),[] instead of maluses. Ruin should come with the promise of power.
Glad you like it. I did actually debate starting the player with a betrayal weapon, as this makes any non-betrayal weapon potentially worth having, even a dagger. I think it won't be to everyone's taste though so am keeping it on artefacts.

Quote:
Originally Posted by Infinitum View Post
- Really liked the new spider; especially how it works around being kited as a slow monster.
Thanks! It was fun trying to make something a little different.
Quirk is offline   Reply With Quote