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Old May 5, 2009, 10:22   #7
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
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I've noticed with the latest nightly that you can i.d. the plusses on the weapons/armour by wielding/wearing them. So I should be able to alleviate the lack of +'s on weapons pretty easy.

I have noticed that the starting store equipment is very sucky, struggle to find either a whip or my preferred rapier at the 3 store.

This is what I managed so far today, before ?Phase away from kobolds into the room full of kobolds

Code:
  [Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             57   Str:     18  +1  +5  +0  18/60  18/50
 Race   Dunadan      Height          82   INT:     10  +2  -2  +0     10
 Class  Warrior      Weight         243   WIS:     10  +2  -2  +0     10
 Title  Swordsman    Social       Known   Dex:     17  +2  +2  +0  18/30  18/20
 HP     -3/134       Maximize         Y   CON:     14  +3  +2  +0  18/10
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               12   Armor     [18,+2]     Saving Throw         36%
 Cur Exp           1524   Fight    (+26,+3)     Stealth             Fair
 Max Exp           1524   Melee    (+29,+7)     Fighting          Superb
 Adv Exp           1530   Shoot    (+27,+6)     Shooting          Superb
 MaxDepth     400' (L8)   Blows      2/turn     Disarming            41%
 Turns           104323   Shots      1/turn     Magic Device        Good
 Gold              1422   Infra        0 ft     Perception       1 in 35
 Burden       156.6 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Kobold shaman creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You are too confused to read!
> You are confused.
> The Kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman concentrates on its wounds.
> The Kobold shaman looks REALLY healthy!
> The Kobold shaman casts a magic missile.
> *** LOW HITPOINT WARNING! ***
> You are confused.
> The Kobold hits you.
> You die.

Killed by a Kobold.

  [Character Equipment]

a) a Short Sword (1d7) (+3,+4)
     Combat info:
     2 blows/round.
     Average damage/round: 11.5.
     
b) a Short Bow (x2) (+1,+6)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (4674 turns)
     Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail (-2) [12,+1]
h) a Cloak [1,+3]
i) a Wicker Shield [2,+0]
j) (nothing)
k) (nothing)
l) a Pair of Iron Shod Boots of Stability [3,+6]
     Provides resistance to nexus.
     Feather Falling.
     


  [Character Inventory]

a) 16 Rations of Food
     
b) 8 Flasks of oil
     
c) 15 Light Blue Potions of Cure Light Wounds
     
d) 6 Scrolls titled "ium tasma" of Phase Door
e) a Scroll titled "ex aus co" of Treasure Detection
f) 3 Scrolls titled "ammo sus per" of Word of Recall
g) a Tin-Plated Rod of Door/Stair Location
h) a Magnesium Rod of Trap Location
i) a Bronze Rod of Light
j) a Bronze Wand of Stinking Cloud (8 charges)
     
k) 2 Aluminium Wands of Slow Monster (18 charges)
     
l) a Gold-Plated Wand of Light (11 charges)
     
m) 2 Teak Staves of Detect Invisible (31 charges)
     
n) an Onyx Ring of Feather Falling
     Feather Falling.
     
o) a Zircon Ring of Slow Digestion
     Slows your metabolism.
     
p) 7 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
q) Chain Mail (-2) [14,-1]
r) a Broad Sword (2d5) (+0,+0)
     Combat info:
     2 blows/round.
     Average damage/round: 9.5.
     
s) a Short Bow (x2) (+5,+2)
t) 29 Bolts (1d5) (+5,+4)
u) 18 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 17.3.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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