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Old November 5, 2012, 21:00   #2
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One way to do it might be to have a function that pseudorandomly, yet deterministically (and since the rest of the map is deterministic it could use data around it) determines if tile (X,Y) is a room starting tile. If it is, then it pseudorandomly, yet deterministically builds a room, again it can use the deterministic landscape around it to help guide the room to be placed well.
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