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Old May 4, 2012, 01:02   #33
Derakon
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Scouts are perfectly fine as-is, since they teach you to fight monsters with missile attacks in corridors where only one monster can use them at a time.

And as long as you take acolytes and gallants seriously, they're manageable. "Take them seriously" generally means "run the hell away", granted, but what's the early game without a little fear? Is it that big a deal if your level-4 character gets killed? Even if it's through no fault of their own? The dungeon should feel dangerous, and these guys are part of that.
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