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Old June 12, 2020, 19:23   #32
Quirk
Swordsman
 
Join Date: Mar 2016
Posts: 372
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Quote:
Originally Posted by Infinitum View Post
Oh, lest I forget: Mithril Axes when?
Good question. There are two perspectives.

One: mithril armour is canonical, but mithril weapons aren't. Those we have are dubious, should we really have more? And mithril being a very light metal, it's also perhaps questionable as a choice for an axe-head.

Two: mithril weapons aren't canonical, but since we've decided to have them anyway, why not extend to axes also?

I'm open to hear arguments from both.

Quote:
Originally Posted by Infinitum View Post
Nice, albeit they need a "on level" setting to really get staffscumming going..
Well if you have a large enough screen the toggleable out-of-line-of-sight mode may work for you...

Quote:
Originally Posted by Infinitum View Post
Been meaning to ask, but are there any hardcoded reasons why context sensitive commands cannot be used more? Sil doen't have a lot of commands interacting with doors/floor, but it feels like they could be boiled down to [interact with object on current tile] and [interact with object on adjacent tile]?
It's just history, I guess. Were I coding from scratch the keyset would be much more like Brogue, but between the multiple ways that exist to do everything and the "Angband" keyset option, current Sil players are used to using quite a diverse range of key choices. I suspect many of them would curse me if I took away the keys they were used to using.

Quote:
Originally Posted by Infinitum View Post
Anticipate? Pretty synonymous, but is used more often in physical contexts (is/was it used elsewhere though? Feels as though I've seen it in Sil before).
Yup, I used it for a now-retired Melee skill that involved punishing aggressive enemies.

Quote:
Originally Posted by Infinitum View Post
So working a bit like Wands in Angband except with multiple bound spells per Staff?
Well, the charges are not limited; instead you have Focus points that accumulate over time and which you can spend to cast spells of various costs.

Quote:
Originally Posted by Infinitum View Post
Would prefer it if the wizard made the staff and not the other way around, but I'll guess I'll wait for how it pans out. Don't forget the spells of Orcs if going that rote though! Orcish is hinted at having mystical properties as well
This is a fair comment, but I would need to do great violence to the ability trees to incorporate spells and words of command (and no, before you say anything, Smithing stays, most players seem to actively enjoy it).

Also, from a gameplay perspective, staffs that simply grant some small bonus to existing skills are much less interesting than staffs that give new abilities. One issue Sil does have is that many people find its loot "boring". Given our staffs already bestow magical abilities, it seemed best to Tolkienise the way they did so somewhat.

On the spells of Orcs front, do you know of any other references to them? Elves have plenty going on: Beleg's whetting spell, Galadriel enchanting her realm, Glorfindel healing Frodo, there's a fair bit more. Men (outside the Istari) are sketchier - Beorn shifts shape (this may be some innate ability), Aragorn heals (but he has long-distant Maiar blood), the Numenoreans are taught many things by Sauron. I can't think of any examples of Orcish magic being described specifically.

Quote:
Originally Posted by Infinitum View Post
EDIT: There's a graphical glitch where tile symbols in menus remains partially visible when they should've disappeared, eg when swapping cathegories in the known monster/item list. I think I've seen it in the item menu when ID'ing/dropping many items at in short succession but can't reproduce it at the beginning of the game with few, known items.
I'll try to reproduce it. Thanks.
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