Thread: Sil 1.2
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Old January 4, 2014, 09:16   #20
Join Date: Jan 2012
Posts: 405
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Originally Posted by locus View Post
I agree that there's no reason to take away the bonus XP from uniques and artifacts. They're cool, so why not make them mechanically special?
There are two reasons here:

(i) The usual decaying experience means that anything there's only one of is already mechanically special, and rewards the player more than a regular monster/item. Having a second mechanism to do what falls out of the system so naturally is a little inelegant.

(ii) They were contributing to an experience-flood towards the end of the game for some characters. This was an opportunity to nudge the balance there without too much effect on the early and mid game.
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