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Old November 13, 2019, 16:18   #2
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
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Quote:
Originally Posted by wizard44 View Post
With that being said, is the approach to dive aggressively to 950' or some other deep level to get equipment, experience, and other benefits more quickly? Or should you linger in the shallow levels to play it safe?
Both work, so a matter of preference. It also depends on race. Noldor are much stronger then Edain giving them more leeway to dive aggressively.

I clear the 1st level, but really I'm just after leather armour & boots. Then I like to find a helm or shield before archers start showing up at 200'-ish. After that just find a pace based on how well you're handling enemies. Most of the good stuff wont start turning up till 400'.

Quote:
Originally Posted by wizard44 View Post
On another note, what are the different ways to get a Silmaril from Morgoths crown? I know that you can either go the extra mile and kill Morgoth, put him to sleep and have the crown drop, but what are the other ways to accomplish your goal once you reach the throne room?
Sleep, Kill or Hit & Run. You can use archery instead of melee, just have to hit him hard enough.

Quote:
Originally Posted by wizard44 View Post
Is there a skill that almost every character needs to get in order to survive? I have heard a lot about Loremaster, but will taking that skill (or any other necessary one) prohibit me from committing to any builds to the required level to survive?
You can generally afford loremaster on most builds unless you want listen or hunter (& even then you can, just expensive). I guess the major exceptions are extreme smithing and song builds.

Quote:
Originally Posted by wizard44 View Post
How much experience points should be committed to the eight skill attributes, and how many points should go to skills? I heard that achieving 8 (base) in evasion and melee scores should be a top priority in most builds before looking at abilities, but I’m curious on what the overall consensus is from the veterans here. On that note, should all of the 5,000 starting experience points go to improving the character right away, or is a lot of it best spent when you finish a certain depth?
I don't see a point hoarding skill pts unless you are smithing. The rest of the question is tricky. For a very rough guide, if it's cheaper to get an extra melee or evasion point then a skill you're usually better of just getting more melee/evasion.

Quote:
Originally Posted by wizard44 View Post
Is the rest command ('Shift + 5') reliable? Or does it often lead to more trouble than it's worth?

How plentiful is food in this game? For games like Brogue, food management was very important due to the relative scarcity, while in other games like Nethack or ADOM, food soon became a non-issue after the first levels of gameplay.
Rest is fine. Stand next to the wall, you'll be stealthier that way. I find food a non-issue but it depends a bit. You'll need to be careful if you're wearing a hunger item & there's a late game monster that hits for hunger.

Quote:
Originally Posted by wizard44 View Post
Since there will be sticky curses, there will obviously be a tad more caution when equipping weapons and armor. Which pieces of weapons and armor should I look for in the early game? And do you equip these items as soon as you get them and take a risk knowing that they are cursed, or wait until you have an uncursing method? On that note, are lots of early equipment cursed in general?
For armour & jewellery I just risk it. If you're playing with an inventory window then some weapons glow around enemies. These weapons are always safe to wield.

Quote:
Originally Posted by wizard44 View Post
Is smithing something that most characters pursue at some point, or is it only for dedicated builds like it was for ADOM?

Any other tips are appreciated!
Mostly dedicated builds & smiths can be a little frustrating. However Feanor & dwarves have the specialty, so getting some smithing is fairly ok. There's a guaranteed forge at 100'. Jeweller is cheap-ish if you just want a bit of smithing & later when you find mithril it'll be useful to get a big light.
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