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Old November 14, 2019, 23:37   #26
Nick
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I think action points would be quite a move away from how it works now. Currently at a player's turn most actions use 100 energy, but having a bonus to shots or moves divides that 100 by (1 + bonus) for those actions. So rather than having a given number of action points to use which determines what actions you can take this turn, you can use any valid number of action points and that determines how long it is until your next turn.

One thing that I have thought about implementing is a turn queue which shows what the order of action for the player and currently visible monsters is. This is straightforward if the player is always using 100 energy; if there's the potential for using less, you would need to be able to display more than one possible order.
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