Thread: Angband 3.5-dev
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Old April 3, 2012, 11:43   #57
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Join Date: Apr 2007
Location: Berkeley, CA
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I do like it when randomness and choice both play a role in character development. In Heroes of Might and Magic, whenever a hero levels up, you're given a choice between two randomly chosen skills. (Well... they're chosen from a pool that are appropriate for your hero's profession.) You get to make the strategic choices, but sometimes the game moves you a direction you're not familiar with. Something like that would be fun... you rescue a prisoner and he agrees to teach you your choice from among 3 specialties.
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