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Old June 25, 2009, 21:03   #164
zaimoni
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Quote:
Originally Posted by PaulBlay View Post
Could we see some diagrams for Zaiband?
Ok...here we go:

One-pillar cases:
Code:
.....?
...???
@#????
...???
.....?
Code:
...??
..???
..??.
.#...
@....
In a plain rectangular room: identical to V, except you can target anything you can see that isn't in a wall. The projection path enabling visibility will automatically swerve as needed, thanks to Tyrecius' Permissive Field of View techniques.

T-intersections and entering rooms are a bit more dangerous in Zaiband:
Code:
??.
??.
?..
#..
@..
#..
?..
??.
??.
has a reasonable ambush by D:
Code:
###
#D.
#..
#..
#..
@..
#..
#..
#..
#..
With all trick shots being handled automatically, all visible/targetable floor squares are fair game for ground zero of a ball spell; @ can be targeted by D but not conversely.

A symmetrized viewability/projection algorithm (directly violating Permissive Field of View) would end up with the following for @:
Code:
?##
?D.
?..
?..
#..
@..
#..
#..
#..
#..
Note that Zaiband abolishes the hockey puck by allowing off-diagonal projections to start diagonally:
Code:
??o
?x#
#x#
@.#
In V, this fails because the first step is into the wall to the north.

Last edited by zaimoni; June 25, 2009 at 21:10.
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