Thread: Thornwind
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Old July 2, 2009, 07:25   #2
Pete Mack
Join Date: Apr 2007
Location: Seattle, WA
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Angband is not the best model for starting from the ground up -- the Term level abstraction is barely good enough to get by. (If you want to do things like tiles at one scale and text at another, it's a lousy model indeed--you need to start with the "canvas" and "panel" model, then build things like the term (text or tile panel) on top of that.)

If you want to base your game on Angband-like modeling, you should probably borrow the code from angband. (Some folks have already been doing C++ porting, which is better than C for non-realtime games; java or C# is better still.)
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