Thread: Thornwind
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Old July 2, 2009, 11:44   #3
PaulBlay
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Join Date: Jan 2009
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Quote:
Originally Posted by Pete Mack View Post
(Some folks have already been doing C++ porting, which is better than C for non-realtime games; java or C# is better still.)
Yeah, but don't use JBand because I suck.

Zaiband is the only *band variant I know of that is in C++. I would be interested to know if there are others.
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