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Old May 30, 2017, 21:01   #21
Derakon
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Quote:
Originally Posted by Thraalbee View Post
I don't see why Warrior needs to be balanced towards other classes. I'd prefer to keep the generalist fighter model as is is today or alternatively change it to a Melee specialist with the extra blow (as before) but much nerfed missile.
I don't think classes necessarily need to be balanced with respect to each other, but there should be a clear reason to play as that class. E.g. you play as a rogue because you want to be stealthy and have good object detection, you play as a mage because you want to keel over when hit by a stiff breeze, you play as a ranger because you want to turn into a humanoid machinegun.

As long as each class has a good "reason to play as", we're fine.
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