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Old October 11, 2010, 18:40   #5
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Originally Posted by PowerDiver View Post
P.S. I hate the idea of treating vault spaces differently. I'd much rather see the changes affect the entire dungeon equally.
Why? I think it makes sense for vaults to have some magic defences, making some spells less effective/behave differently.
...Hmmm, going with that thought, vaults could cause possible failure for trap disarming spells: re-hide the traps instead of disarming it... oooh nasty. But considering in my current game, I fell through the trap door after clearing out a lesser vault but before IDing most of the stuff in it -maybe I won't have a trap disarming failure like that. ...Or maybe it just won't apply to trap doors.

PS: also in DJA destruction doesn't work in vaults and earthquakes have much less effect in vaults.

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Last edited by will_asher; October 11, 2010 at 18:55.
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