June 5, 2021, 07:25
|
#38
|
Apprentice
Join Date: Jun 2019
Location: Finland
Posts: 50
|
Release 49 (05-Jun-2021) - Added some post-processing to the field of view -algorithm for better corner wall exploration.
- Made some optimizations to autoexplore.
- Fixed a bug where some throwable weapons without reach (hand axe, dagger, etc.) still could be thrown with the (R)-command when distance was 2, even if not of returning-type.
- Distances to items in blocked areas are listed in red in level loot list. Blocked areas also drawn in red in the minimap of that screen.
- Autotargeting for ranged attacks and talents (the red and yellow corners around creatures) tries first to target a non-summoned creature.
- New setting: "Autoammo uses anchoring & withering", on by default. If this setting is enabled, autoammo uses anchoring and withering ammunition automatically. Anchoring is used against creatures that can blink away with a talent (usually spellcasters). Withering is used only against unique creatures.
- Companions now use anchoring and withering ammunition automatically. So you can now give anchoring ammo to companions who will then shoot them at those annoying blinking spellcasters.
- Companions won't go to blocked areas to pick up items.
- Creatures summoned from traps set by the player won't get angry at player's companions.
- Traps won't be created on containers that are automatically opened / peeked (empty barrels and cauldrons, or barrels and cauldrons with only bones or corpses in them).
http://www.zorbus.net
|
|
|