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Old February 13, 2017, 20:33   #45
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Originally Posted by Egavactip View Post
Everything is junk if it doesn't help you. Magic books are junk if I am a fighter. Much of the gear that you find will become junk before your game is over.

That is not a valid counter-argument.
Your statement is certainly true, but somehow there's something...almost offensive, I guess? about the game generating an item that would be completely awesome for somebody else. Items that are "bad, therefore junk" (straight downgrades of items you already have) are just a fact of life for a difficult-to-balance loot system, but items that are "good, but not for you, therefore junk" are more irritating.

Reasons to have stuff like that include more class specialization and more variety.
See now, these are things that I can get behind. Can we accomplish this without creating class-specific gear?
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