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Old October 5, 2010, 14:20   #20
grumbleguts
Scout
 
Join Date: Oct 2010
Posts: 27
grumbleguts is on a distinguished road
An interesting ability along with disarm (D) would be (J) jump over. which puts you the square beyond the trap a two square jump which costs 2 moves worth of food and only works next to traps. This way traps can be avoided in corridors without the risk of setting them off but requires a roll-check for success,
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