Thread: Sil 1.1
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Old September 4, 2012, 00:39   #7
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I'm very interested to see how the charge nerf affects the early game... heavy weapons are uncommon in the first few floors, so the +3 str part of the effect might not really assert itself until the deeper depths. I also won't be able to use Charge as a crutch for my stealth-stabbers in the first 700'

It seems like bruiser characters took a bit more of a hit in this release than stabbers, or even archers.

Also -- I remember some discussion of longbows being changed from 1d9 to 2dx -- was this tested and discarded, or is it still on the (ever-growing) chopping block?
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