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Old March 22, 2008, 18:17   #7
roustk
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Join Date: Dec 2007
Posts: 167
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Quote:
Originally Posted by ekolis View Post
Perhaps the "n" command should stop working for item-usage commands once you run out of a stack of items?
I actually like the current behavior. I often have an inventory that looks like:
v) 12 Arrows (1d4) (+7,+4) {@f1=g}
w) 90 Arrows (1d4) (+0,+0) {@f0=g}

If I start firing arrows with f1*t, I can just keep on repeating and the game will fire all of my enchanted arrows and then start firing the plain ones without needing a new command. I won't be bothered until my first target dies (and then I can just hit *t again).

Kevin
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