Thread: Trap Thoughts
View Single Post
Old April 29, 2011, 16:11   #9
EpicMan
Swordsman
 
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 344
EpicMan is on a distinguished road
If we have ranged traps like that, Rogues should get a ranged (bolt or beam) spell to disarm them so that they can immediately disarm a trap when they get attacked by one.

Some people have suggested trap-setting for Rogues, what about a Rogue-only spell that instead of disarming an adjacent trap 'converts' it so that it ignores the player but will attack monsters moving on to it.

You could also give the rouge a couple of spells that create one-shot traps, maybe a bear trap-style trap that prevents monster movement until they break it (copying the rune of protection mechanics), or a trap that prevents spellcasting for a few turns, etc, etc.
EpicMan is offline   Reply With Quote