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Old February 20, 2018, 11:12   #22
Nick
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Quote:
Originally Posted by Timo Pietilš View Post
How about semi-controlled, so that you can give a direction but not distance and game picks up random spot in cone-like area in that general direction?

Even that would be very powerful, exact control is IMO too powerful.
Possibly. Have you tried any of the classes on the feature/magic branch, Timo?
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