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Old October 23, 2019, 08:50   #23
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Join Date: Apr 2008
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There will be a build 4 before I start working on monsters and 1.4. I've already un-hardcoded the flag/element descriptions on character creation, so you can use more flags/elements when creating new races. Next is to do the same for classes (for ex. blackguard with impair hp). I'll also un-hardcode and add the possibility to assign a level for those flags/elements. For example: BRAVERY_30 will be replaced by RES_FEAR:30. I'll do the same for all hardcoded race/class features that are currently hardcoded in player-calcs.
PWMAngband variant maintainer - check (or to learn more about this new variant!
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