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Old May 6, 2009, 13:57   #10
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
Slowly gaining a better idea on how to dive. Made it to 800' on the first dive, my best so far, before I had to pull out the ?WoR to get me out of trouble, damn priest summoned Shagrat and co, and me with no healing potions.

Made it down to 1050' as a cl17. But found that I just didn't pack enough punch to take on anything I happened across. Combo of Air Hounds, Ochre Jelly and Uruks did me in.

Code:
  [Angband 3.1.1 dev (r1376) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             66   STR:     17  +1  +5  +0  18/50
 Race   Dunadan      Height          86   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         233   WIS:     10  +2  -2  +0     10
 Title  Swashbuckler Social     Unknown   Dex:     17  +2  +2  +0  18/30  18/20
 HP     -5/206       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               17   Armor    [16,+23]     Saving Throw         41%
 Cur Exp           4610   Fight     (+3,+3)     Stealth             Fair
 Max Exp           4610   Melee    (+10,+6)     Fighting          Superb
 Adv Exp           5220   Shoot     (+9,+4)     Shooting          Superb
 MaxDepth   1050' (L21)   Blows      4/turn     Disarming            46%
 Turns            81742   Shots      1/turn     Magic Device        Good
 Gold               550   Infra        0 ft     Perception       1 in 25
 Burden       106.2 lbs   Speed      Normal     Searching            27%

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight red hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:..........+.. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:..+.+.....+..
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are no longer poisoned.
> You have 8 Scrolls titled "dicerneo em" of Phase Door (d).
> You have 7 Scrolls titled "dicerneo em" of Phase Door (d).
> The Ochre jelly misses you.
> The Ochre jelly touches you.
> You are covered in acid!
> Your Leather Scale Mail of Resist Acid is unaffected!
> *** LOW HITPOINT WARNING! ***
> One of your Arrows (1d4) (+0,+0) (o) was destroyed!
> You have 6 Scrolls titled "dicerneo em" of Phase Door (d).
> The Air hound bites you.
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> The Air hound bites you.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Main Gauche (1d5) (+7,+3)
     Combat info:
     4 blows/round.
     Average damage/round: 9.1.
     
b) a Short Bow (x2) (+6,+4)
c) a Quartz Ring of Slow Digestion
     Slows your metabolism.
     
d) an Adamantite Ring of Searching (+2)
     +10% to searching.
     
e) an Agate Amulet of Slow Digestion
     Slows your metabolism.
     
f) a Lantern of Brightness (632 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Leather Scale Mail of Resist Acid (-1) [10,+4]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) (nothing)
i) (nothing)
j) (nothing)
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 8 to 14 turns to recharge.
     
l) a Pair of Iron Shod Boots [3,+3]


  [Character Inventory]

a) 8 Rations of Food
     
b) 10 Flasks of oil
     
c) a Red Speckled Potion of Berserk Strength
d) 6 Scrolls titled "dicerneo em" of Phase Door
e) a Scroll titled "pharium pario" of Remove Curse
f) 2 Scrolls titled "er agge pa" of Word of Recall
g) a Scroll titled "quo bratiae" of Recharging
h) a Lead Rod of Treasure Location
i) a Quartz Ring of Slow Digestion
     Slows your metabolism.
     
j) a Silver Amulet of Teleportation
     Induces random teleportation.
     
k) a Tulwar (2d4) (+3,+5)
     Combat info:
     2 blows/round.
     Average damage/round: 13.3.
     
l) a Glaive (2d6) (+6,+3)
     Combat info:
     1 blow/round.
     Average damage/round: 13.7.
     
m) a Lucerne Hammer (2d5) (+0,+0)
     Combat info:
     2 blows/round.
     Average damage/round: 9.3.
     
n) 20 Bolts (1d5) (+0,+0)
o) 16 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 13.
     35% chance of breaking upon contact.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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