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Old April 12, 2013, 17:08   #7
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
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I would say have the character sheet display to-hit and to-dam values for shooting purely based on your launcher without any benefit from ammo. Then when examining a monster, have the ability to assume usage of your different ammo, being able to see with which you'll have the best chance to hit vs. the highest damage on that particular monster.

I do agree that getting ready of to-hit from ammo makes sense as well. I would say the launcher has more to do with accuracy than the ammo itself, but I guess IRL there are some properties in top quality ammo that would improve accuracy as well.
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