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Old May 2, 2015, 10:21   #8
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Originally Posted by debo View Post
I agree that consumable minigames can be interesting. However, the fact that stores exist means that you literally never have to play that game, so I don't get the point unless (a) they stop identifying on sale or (b) angband goes truly no-selling, where you can't give anything to stores for any reason.
That's spot on - keeping ID by use for flavours would necessitate no magical ID and no store ID (apart from learning flavours by buying things).
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