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Old January 29, 2018, 08:22   #8
PowerWyrm
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That's what I implemented in PWMAngband: I keep "old" player y/x position when teleporting around and when teleporting again, I check that the landing area is as far away as possible from that location, while keeping the original behavior (teleporting x squares away). Works fine, I rarely see @ teleporting back into the same spot.
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