Thread: Traps, again
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Old February 17, 2017, 07:19   #27
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Originally Posted by Sky View Post
the current traps are not good because, except for trapdoors and summons, you can just walk into them because you are immune to practically everything that traps do.
If you want to try a game with more dangerous traps, try ToME 2.x -- obviously some version before we removed traps . There are traps of "drop every item" and "scatter all items from your character about the level"... and most of the damage traps do enough damage to outright kill just about every character.

It's only forces you into more of a corner wrt. detection. Since traps now can now actually be lethal in many more circumstances, all you do is ensure that players will always get reliable detection and will always cast the Detect Traps spell. This is dull and entirely mechanistic play. (Either that or you just get absurdly roll-the-die deaths.)

In short: I don't think what you're proposing will change anything. In fact, it might actually possibly make the problem worse.
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