Thread: Traps, again
View Single Post
Old February 17, 2017, 14:28   #29
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 45
Posts: 766
Sky is on a distinguished road
So lets find a middle ground.

Detect does not mean disarm. Slow down the rods, forcing more carry weight and more resting, or face potential traps.

Increase the damage from irrelevant to significant.

Lower the disarm rate by class+race.

Add some new swag traps.

There you have it, a tweaked version of 4.5 where traps are now relevant, without annoying the player or breaking the game.
Sky is offline   Reply With Quote