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Old November 11, 2019, 03:19   #38
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My last couple of coding days have been spent on adding button prompts and improving the dialog system.

Dialog now fades in over time, you can speed it up, snap in the entire page, and go backwards if you missed something. I've never understood why more games don't have the ability to go backwards in dialog. Some games will go to the trouble of having an entire separate part of the UI where you can review old conversations, but when you're actually in a conversation it remains completely linear. I don't think my dialog system will cover anything particularly important, outside of the tutorials, but dangit if you want to reread something you'll be able to.
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