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Old July 22, 2020, 00:07   #23
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Originally Posted by fph View Post
In my view, another factor that made it very enjoyable is the fact that the gameplay was quite varied also inside the same game. It never felt like 100 levels of the same thing: there were many dungeons to choose from, a variety of quests, towns, and a general storyline to tie everything together. The dungeons had different enemies, different features, even different colors visually. In some you could cross walls; some had double tiles; some were underwater...
This is it for me, plus it just seemed to celebrate so many possible game mechanics. I didn't care that it wasn't balanced. That was actually a point in its favor for me. I could play a really challenging character or something really easy that would let me explore different quests or parts of the map without so much stress.
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